1![The Effect of An Animated Virtual Character on Mobile Chat Interactions Sin-Hwa Kang, Andrew W. Feng, Anton Leuski, Dan Casas, and Ari Shapiro USC Institute for Creative Technologies Playa Vista, USA kang,feng,leuski,cas The Effect of An Animated Virtual Character on Mobile Chat Interactions Sin-Hwa Kang, Andrew W. Feng, Anton Leuski, Dan Casas, and Ari Shapiro USC Institute for Creative Technologies Playa Vista, USA kang,feng,leuski,cas](https://www.pdfsearch.io/img/186e3919d844bb4828ebc287eb9daaa8.jpg) | Add to Reading ListSource URL: www.arishapiro.com- Date: 2015-08-31 18:30:42
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2![INNOVATION Realistic Human Character Simulation with In-Built Artificial Intelligence Developing virtual characters from scratch can be time consuming and costly. ST Electronics, through our subsidiary VT MÄK, have cre INNOVATION Realistic Human Character Simulation with In-Built Artificial Intelligence Developing virtual characters from scratch can be time consuming and costly. ST Electronics, through our subsidiary VT MÄK, have cre](https://www.pdfsearch.io/img/be296daecad3f3fe14eabdd99f638f4d.jpg) | Add to Reading ListSource URL: www.stee.stengg.comLanguage: English - Date: 2016-05-26 21:58:50
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3![Using Individual Light Rigs to Control the Perception of a Virtual Character’s Personality Alexis Heloir1, Kerstin H. Kipp2 and Michael Kipp1 1 DFKI, Embodied Agents Research Group, Germany Using Individual Light Rigs to Control the Perception of a Virtual Character’s Personality Alexis Heloir1, Kerstin H. Kipp2 and Michael Kipp1 1 DFKI, Embodied Agents Research Group, Germany](https://www.pdfsearch.io/img/9aa9436db512b8c444decc8a221440e6.jpg) | Add to Reading ListSource URL: embots.dfki.deLanguage: English - Date: 2011-07-12 05:50:09
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4![The Persona Zero-Effect: Evaluating virtual character benefits on a learning task with repeated interactions Jan Miksatko1 , Kerstin H. Kipp2 , and Michael Kipp1 1 The Persona Zero-Effect: Evaluating virtual character benefits on a learning task with repeated interactions Jan Miksatko1 , Kerstin H. Kipp2 , and Michael Kipp1 1](https://www.pdfsearch.io/img/96520dfc823e39dfb85255e8d34db75f.jpg) | Add to Reading ListSource URL: embots.dfki.deLanguage: English - Date: 2010-07-07 03:45:51
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5![knowledge transfer project Physics-based character animation Motion knowledge transfer project Physics-based character animation Motion](https://www.pdfsearch.io/img/45b1a5f4cb4787560d4b77551945039e.jpg) | Add to Reading ListSource URL: gate.gameresearch.nlLanguage: English - Date: 2013-11-25 03:28:04
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6![Uses of Multiple Characters in Online Games and Their Implications for Social Network Methods Alex Leavitt Annenberg School for Communication & Journalism, University of Southern California Uses of Multiple Characters in Online Games and Their Implications for Social Network Methods Alex Leavitt Annenberg School for Communication & Journalism, University of Southern California](https://www.pdfsearch.io/img/5dc4d4b1e1c981f9af9c3d6e20faa420.jpg) | Add to Reading ListSource URL: alexleavitt.comLanguage: English - Date: 2016-01-18 15:51:11
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7![Rule Fusion for the Imitation of a Human Tutor Vincent Scesa, Cl´ement Ra¨ıevsky, St´ephane Sanchez, Herv´e Luga and Yves Duthen Abstract— In virtual worlds, character credibility suffers from an increasing discre Rule Fusion for the Imitation of a Human Tutor Vincent Scesa, Cl´ement Ra¨ıevsky, St´ephane Sanchez, Herv´e Luga and Yves Duthen Abstract— In virtual worlds, character credibility suffers from an increasing discre](https://www.pdfsearch.io/img/01da94c8f86255d926008481f38f945e.jpg) | Add to Reading ListSource URL: game.itu.dkLanguage: English - Date: 2010-08-10 12:41:00
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8![Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, a Behavioral Profiles of Character Types in EverQuest II Kyong Jin Shim, Member, IEEE and Jaideep Srivastava, Fellow, IEEE Abstract— This study examines behavioral profiles of different character types in EverQuest II, a](https://www.pdfsearch.io/img/5b476d3e08a9172c665fb7855171d932.jpg) | Add to Reading ListSource URL: game.itu.dkLanguage: English - Date: 2010-08-10 12:41:00
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9![Tangible and Modular Input Device for Character Articulation Tangible and Modular Input Device for Character Articulation](https://www.pdfsearch.io/img/878388f720d32be395b00db8a3fb4f7b.jpg) | Add to Reading ListSource URL: igl.ethz.chLanguage: English - Date: 2014-06-05 09:51:35
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10![Accepted Papers and Posters for IVA 2011 Full Papers ( Accepted Papers and Posters for IVA 2011 Full Papers (](https://www.pdfsearch.io/img/b8ce6c2243db80ea17adbe060b12489f.jpg) | Add to Reading ListSource URL: iva2011.ru.isLanguage: English - Date: 2011-06-13 09:39:35
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